I choose to implement the game in Unity as it allows for real time editing and is a well known game engine with lots of tools and resources. Since it is so widely used it also means that there exists a lot of turorials and resources for the enginge. Additionally, free to use non-commercialy.
Main character
For a long time I've always loved canines such as dogs and wolves. They are often occuring in my illustrations and one of my favourite things to draw so, inspired by games like Ookami and The Legend of Zelda: Twilight Princess, I chose to have the playable character be a white wolf. I of course begun by doing a few sketches:
After that I did the final design in procreate on my iPad:
Level design
For the level design and the gameplay I took a lot of inspiration from one of my at the time favourite games on the wii, Rayman origins. I tried sketching down a couple of levels to try to analyse how they designed their levels then tried to replicate the feel of the parts I liked the most.
Enemies
My plan was to inlcude some different enemies so I did a few concept sketches for them. However, I didn't have time to implement all of them so the only one I ended up implementing and animating was a black crow.
Animations
The animations were probably the part of the process that took the longest. I animated all the frames by hand in procreate. In total I did four for the wolf and one for the crow. This was also basically the first time I animated anything so I had to watch some tutorials for this as well.